The Binary Blast - an Ultra-Fast Demo Contest from Ayrex

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Summary of Tau-Chain Monthly Video Update - August 2020

Transcript of the Tau-Chain & Agoras Monthly Video Update – August 2020
Karim:
Major event of this past month: Release of the Whitepaper. Encourages everyone to read the Whitepaper because it’s going to guide our development efforts for the foreseeable future. Development is proceeding well on two major fronts: 1. Agoras Live website: Features are being added to it, only two major features are missing 2. TML: We identified ten major tasks to be completed before the next release. Three of them are optimization features which are very important for the speed and performance features of TML. In terms of time requirements, we feel very good to stay on schedule for the end of this year. We also are bringing in two extra resources to help us get there as soon as possible.
Umar:
Been working on changes in the string relation, especially moving from binary string representation to unistring. The idea is that now rather than having two arguments in the term, you would have a single argument for the string. Thus, the hierarchy changes from two to one and that has an effect on speed and on the storage. So the first few numbers that we calculated showed that we are around 10% faster than with the binary string. There are some other changes that need to be made with regards to the string which he is working on.
Tomas:
Had to revise how we encode characters in order to be compatible with the internet. It also was the last missing piece in order to compute persistence. The reason is that the stored data has to be portable and if TML needs characters and strings internally in the same encoding as it stores its own data, we can map strings directly into files and gain lots of speed with it. The code is now pushed in the repository and can be tested. He’s also working on a TML tutorial and likely before next update, there should be something available online.
Kilian:
Transcribed past month’s video update. You can find it on Reddit. Also, he has done more outreach towards potential partner universities and research groups and this month the response rate was better than earlier, most likely because of the whitepaper release. Positive replies include: University of Mannheim, Trier (Computational Linguistics & Digital Humanities), research group AI KR from within the W3C (https://www.w3.org/community/aik) articulated strong interest in getting a discussion going, particularly because they had some misconceptions about blockchain. They would like to have a Q&A session with a couple of their group members but first it’s important for us to have them read the whitepaper to get a basic understanding and then be able to ask respective questions. Other interested parties include the Computational Linguistics research group of the University of Groningen, Netherlands and also the Center for Language Technology of the University of Gothenburg, Sweden. We also got connected to the Chalmers University of Technology, Sweden. Also has done some press outreach in combination with the whitepaper, trying to get respective media outlets to cover our project, but so far hasn’t gotten feedback back. Been discussing the social media strategy with Ohad and Fola, trying to be more active on our channels and have a weekly posting schedule on Twitter including non-technical and technical contests that engage with all parts of our community. Furthermore, has opened up a discussion on Discord (https://discord.gg/qZtJs78) in the “Tau-Discussion” channel around the topics that Ohad mentioned he would first like to see discussed on Tau (see https://youtu.be/O4SFxq_3ask?t=2225):
  1. Definitions of what good and bad means and what better and worse means.
  2. The governance model over Tau.
  3. The specification of Tau itself and how to make it grow and evolve even more to suit wider audiences. The whole point of Tau is people collaborating in order to define Tau itself and to improve it over time, so it will improve up to infinity. This is the main thing, especially initially, that the Tau developers (or rather users) advance the platform more and more.
If you are interested in participating in the discussion, join our Discord (https://discord.gg/qZtJs78) and post your thoughts – we’d appreciate it! Also has finished designing the bounty claiming process, so people that worked on a bounty now can claim their reward by filling out the bounty claiming form (https://forms.gle/HvksdaavuJbu4PCV8). Been also working on revamping the original post in the Bitcointalk-Thread. It contains a lot of broken links and generally is outdated, so he’s using the whitepaper to give it a complete overhaul. With the whitepaper release, the community also got a lot more active which was great to see and thus, he dedicated more time towards supporting the community.
Mo’az:
Finished multiple milestones with regards to the Agoras Live website: 1. Question part where people post their requests and knowledge providers can help them with missing knowledge. 2. Have been through multiple iterations of how to approach the services in the website. How the service seeker can discover new people through the website. 3. Connected the limited, static categories on the website to add more diversity to it. By adding tags, it will be easier for service seekers to find what they are looking for. 4. Onboarding: Been working on adding an onboarding step for the user, so the user chooses categories of his interest and as a result, he will find the homepage to be more personalized towards him and his interests. 5. New section to the user profile added: The service that the knowledge provider can provide. Can be added as tags or free text. 6. Search: Can filter via free text and filter by country, language, etc. 7. Been working on how to display the knowledge providers on the platform.
Andrei:
Improved look of the Agoras Live front page: Looks more clean. Finetuned search options. Redesigned the header. It now has notification icons. If you query a knowledge provider for an appointment, he will receive a notification about the new appointment to be approved or rejected. You can also add a user to your favorites. Front page now randomly displays users. Also implemented email templates, e.g. a thank you email upon registration or an appointment reminder. What is left to do is the session list and then the basic engine will be ready. Also needs to implement the “questions” section.
Juan:
Has switched towards development of TML related features. Been working mainly on the first order logic support. Has integrated the formula parser with the TML core functionality. With this being connected, we added to TML quantified Boolean function solving capability in the same way as we get the first order logic support. It’s worth mentioning that this feature is being supported by means of the main optimized BDD primitives that we already have in the TML engine. Looking forward to make this scalable in terms of formula sizes. It’s a matter of refining the Boolean solution and doing proper tests to show this milestone to the community in a proper way.
Fola:
Have been discussing the feasibility of a token swap towards ERC20 from the Omni token with exchanges and internally with the team. Also has been discussing the social media strategy with Kilian. As we update with the new visual identity and the branding, it’s a good time to boost our social media channels and look ready for the next iteration of our look and feel. Continuing on the aspects of our visual identity and design, he’s been talking to quite a number of large agencies who have been involved in some of the larger projects in the software space. One being Phantom (https://phantom.land) who designed the DeepMind website (https://deepmind.com), the other one being Outcast (https://theoutcastagency.com) who have been working with Intel and SalesForce. We aren’t sure yet with which company we go but it’s been good to get insight into how they work and which steps they’d take into getting our project out to the wider audience. That whole process has been a lot of research into what kind of agencies we’d want to get involved with. Also, with the release of the whitepaper being such a big milestone in the history of the company, he’s been doing a lot of reading of that paper. We’re also looking to get more manpower involved with the TML website. Also going to hire a frontend developer for the website and the backend will be done according to Ohad’s requirements. Also, as a response of the community’s feedback towards the Omni deck not being user friendly, he did some outreach to the Omni team and introduced them to a partner exchange for Agoras Live. They have an “exchange-in-a-box” service which may help Omni to have a much more usable interface for the Omni Dex, so hopefully they will be working together to improve the usability of the Omni Dex.
Ohad:
Finished writing the community draft of the whitepaper. The final version will contain changes according to the community’s feedback and more elaboration on more topics that weren’t inserted in the current paper, including logics for law and about the full process of Tau. And, as usual, he’s been doing more research of second order logic, specifically, Boolean options and also analyzing the situation where the formulas in conjunctive normal form trying to extract some information from such a cnf. Also, what Juan mentioned about first order logic: People who are already familiar with TML will see that now with this change, the easiness of using TML got much more advanced. In first order formulas, expressing yourself has become much easier than before.
Q&A:
Q: What is the difference between Horn Second Order Logic and Krom Second Order Logic?
A: Horn and Krom are special cases of cnf (conjunctive normal form). Conjunctive normal form means the formula has the form of n conjunction between clauses. This clause and this clause while each clause is a disjunction of atoms: It’s this or this or this or that. And now any formula can be written in conjunctive form. Any formula can be brought to this form. Krom is the case where each clause contains exactly two atoms and Horn is the case where at most one atom in every clause is positive – thre rest are negated, that’s the definition.
Q: Now that the whitepaper has been released, how do you think it will affect the work of the developers?
A: We see the whitepaper as being a roadmap of development for us, so it will essentially be the vision that we are working to implement. Of course, we have to turn it into much more specific tasks, but as you saw from the detailed progress from last month, that’s exactly what we do.
Q: When can we expect the new website?
A: We’ve just updated the website with the whitepaper and the new website should be launching after we get the branding done. There’s a lot of work to be done and a lot of considerations taking place. We have to get the graphics ready and the front end done. The branding is the most important step we have to get done and once that is complete, we will launch the new website.
Q: What needs to be resolved next before we get onto a solid US exchange?
A: With the whitepaper released, that’s probably been the biggest hurdle we had to get over. At this point, we still have to confirm some elements of the plan with the US regulators and we do need to have some sort of product available. Be that the TML release or Agoras Live, there needs to be something out for people to use. So, in conjunction with the whitepaper and approval from the US regulators, we need to have a product available to get onto US exchanges.
Q: Does the team still need to get bigger to reach cruising speed, if so, how much by and in which areas?
A: Of course, any development team would like to have as many resources as possible but working with the resources we that have right now, we are making significant progress towards the two development goals that we have, both the Agoras Live website and the TML engine. But we are bringing in at least two more resources in the near future but there’s no lack of work to be done and also there’s no lack of progress.
Q: Will Prof. Carmi continue to work in the team and if so, in what capacity?
A: Sure, Prof. Carmi will continue coordinating with us. Right now, he’s working on the mathematics of certain features in the derivatives market that Agoras is planned to have, and also ongoing research in relevant logic.
Q: Will you translate the whitepaper into other languages?
A: Yes, we expect translations of the whitepaper to occur. The most important languages that comprise our community, e.g. Chinese. What languages exactly, we cannot tell right now, but mainly the most prominent languages that comprise our community.
Q: Is the roadmap on the website still correct and, when will we move to the next step?
A: We will be revamping the website soon including the roadmap that will be a summary of what’s been published in the whitepaper but the old version of the roadmap on the website is no longer up-to-date.
Q: What are the requirements for Agoras to have its own chain?
A: If the question means why Agoras doesn’t have its own chain right now, well there is no special reason. We need to reach there and we will reach there.
Q: When Agoras switches to its own chain, will you need to create a new payments system from scratch?
A: No, we won’t have to. We will have to integrate with the new payment channel but that’s something we are planning to do anyway. We will be integrating with several exchanges and several payment channels so it won’t be a huge task. Most of the heavy lifting is in the wallet and key management which will be done on the client side but we’re already planning on having more than one payment gateway anyway so having one more is no problem.
Q: When can we see Tau work with a real practical example?
A: For examples of applications of TML, we are currently working on a TML tutorial and a set of demos. Two of our developers are currently working on it and it’s going to be a big part of our next release.
Q: How can we make speaking in formal languages easier, with an example?
A: Coming up with a usable and convenient formal language is a big task which maybe it’s even safe to say no one achieved up until today. But we solve this problem indirectly yet completely by not coming up with any language but letting languages to be created and evolve over time through the internet of languages. We don’t have any solution of how to make formal languages very easy for everyone. It will be a collaborative effort over Tau together to reach there over time. You can see in the whitepaper in the section 4.2 about “The Critical Mass and the Tau Chain Reaction”.
Q: What are the biggest limitations of Tau and, are they solvable?
A: TML cannot do everything that requires more than polynomial space to be done and there are infinitely many things like this. For example, you can look up x time or x space complete problems. We would want to say elementary but there is no elementary complete problem but there are complete problems in each of the levels of elementary. All those, TML cannot do because this is above polynomial space. Another drawback of TML which comes from the usage of BDDs is arithmetic. In particular, multiplication. Multiplication is highly inefficient in TML because of the nature of BDDs and of course BDDs bring so many more good things that even this drawback of slow multiplication is small compared to all the possibilities that this gives us. Another limitation, which we will emphasize in the next version of the whitepaper, is the satisfiability problem. The satisfiability problem of a formula without a model to ask whether a model exists – not a model checking like right now but to ask whether a model exists – this is undecidable already on very restricted classes as follows from Trakhtenbrot’s theory. So in particular, the containment problem, the scalability problem, the validity problem, they all are undecidable in TML as is and for them to be decidable, we need to restrict even more the expressive power and look at narrower fragments of the language. But again, this will be more emphasized in the next version of the whitepaper.
Q: It looks years for projects such as Maidsafe to build something mediocre, why should Agoras be able to do similar or better in less time?
A: Early on in the life of the Tau project, we’ve identified the computational resources marketplace as one of the possible applications of Tau, so it is very much on our roadmap. However, as you mentioned, there are some other projects, e.g. Filecoin, which is specifically focusing on the problem of storage. So even though it’s on our roadmap, we’re not there yet but we are watching closely what our competitors in this field are doing. While they haven’t yet delivered on their promise of an open and distributed storage network, we feel that at some point we will have more value to bring to the project. So distributed storage is on our roadmap but it’s not a priority for us right now but eventually we’ll get there.
Q: What are the requirements in scalability, e.g. permanent storage etc.?
A: We haven’t answered that question yet.
Q: Will Tau be able to run on a mobile phone?
A: Definitely, Yes. We’re planning on being available on all computational platforms, be it a server, laptop, phone or an iPad type of device.
Q: Given a vast trove of knowledge, how can Tau determine relevance? Can it also build defenses against spam attacks and garbage data?
A: Tau doesn’t offer any predetermined solution to this. It is basically all up to the user. The user will have to define what’s criminal and what’s not. Of course, most users will not bother with defining this but they will be able to automatically agree to people who already defined it and by that import their definitions. So bottom line: It’s really up to the users.
Q: What are your top priorities for the next three months?
A: Our goal for this year (2020) is to release a first version of Agoras Live and of TML.
Q: Ohad mentioned the following at the start of the year: Time for us to work on Agoras. We need to create the Agoras team and commence work. We made a major improvement in one of Agoras’ aspects in the form of theatrical breakthrough but we’re not ready yet to share the details publicly. Is there any further news or progress with the development of Agoras?
A: If the question is whether there has been more progress in the development of Agoras, specifically with regards to new discoveries for the derivatives market, then the answer is of course yes. Professor Carmi is now working on those inventions related to the derivatives market. We still keep them secret and of course, with Agoras Live, knowledge sharing for money is coming.
submitted by m4nki to tauchain [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

DEMOLITION DAYS, PART 90

Continuing
We had three groups of demo wire: mine adit, ANFO on the mine floor, and just because, some black powder placed into the old, but unused, drill holes in the mine face. The party room was going to be detonated remotely. We decided to blow the face first, then the ANFO, then the adit. After the applause died down, I’d trigger the party room. Then, the final drinking light for this mine site would be lit. Tomorrow, we pack up and travel south.
But first!
“Good evening, ladies and gentlemen! Welcome to your first abandoned mine demolition. This hole in the ground has become a menace, alas, through no fault of its own. But steps must be taken to remove it as a threat to society; to protect society from itself. I’ll let you cogitate over the irony of that statement at your leisure. Please, folks. This once was the provider of many a family’s daily bread, butter, and beer. A moment of silence. A moment of reverence. A moment of reflection. This is the place where you cut your subsurface teeth, where you lost your mining virginity, and now…we’re really gonna pop yer cherry!”
They laughed! They actually laughed loud and long. I was amazed. This was just my B-list material.
Dr. D and I alternated countdowns, Lucas was manning the detonators. Everybody, even the cooks, dish machine operators, and custodians joined in on the Safety Protocol song.
First went the face/black powder. A loud, rolling BOOM followed by the mine blowing a huge white smoke ring skyward. Not bad for a first shot.
Then the ANFO. Lucas needed to use the recently acquired replacement for Ol’ Reliable, my personal plunger-actuated blasting machine, as we needed the voltage and amperage. The ANFO shook everyone in camp, even set those in suspended hammocks rocking.
“We’re over a half-mile from the mine and you can actually here see the effects of low-explosives.”, I said, regarding the swinging hammocks. “Did the Earth move for you, too?”
Even that got a laugh.
Next came the mine adit itself. The sharp cracks of the dynamite were so distinctly different than the rolling thrump of the ANFO. People were getting a good physical demonstration of the differences in different types of explosives.
Everyone was about to clap, hoot, or holler, and head for the bar or leave when I shouted them down.
“What are you doing? Where are you going? We’re not done here yet, folks. We have a little bonus. Relax, sit back, and enjoy the death of the cess-pit. The end of the fetid party room. The cessation of the sewer some people around here went to have fun. Want fun? What could possibly be more fun than over 100 pounds of Torpex, PETN, RDX, Dynamite and Kinestik binary high explosives…and a remote detonator?”
All eyes one me grew three sizes that day.
“And I’m prepared to offer the honor of pressing the big, shiny red button to…the highest bidder!”
Consternation and grumbling.
“Actually, I kid. Before this, I had given a slip of paper to Dr. D. On that paper is a number, between 1 and 100. Here are some official guessing paper and pencils. The paper was recently outsourced from the DOI, so no fair trying to use any other. Now, write your guess down, a single number, between 1 and 100, one guess per participant. The closest gets the remote detonator and the honor of destroying the den of filth. In the case of prizes, duplicate ties will be awarded. You have 2 minutes before my number will be revealed. GO!”
Five minutes later, Dr. D announces the winner. There were no duplicates and my number was 86. Dr. I from Berkeley was the winner. She was a petite little hydrogeologist with a mean streak a mile wide. She grinned like a maniac when I handed her the remote detonator. She wanted to go immediately, but I restrained her for a 5 count.
“5...4…3…2…1…HIT IT!”
Whoa. Even though the mine was strictly closed, when that Torpex torpedo went off, the whole state probably felt it. It was very much like an earthquake. A very noisy, even that far underground in a closed-off mine, shatteringly brilliant earthquake.
Dr. I was ecstatic. “I did that?”
“Yes, you did. You’ll be receiving the bill in the mail.” I joshed.
It didn’t matter. Nothing could dampen the mood at that point.
Before lighting the drinking lamp, I recited a bit of doggerel for the crowd to close and commemorate our first victorious mine closing.
 “The Earth shakes, the ground cracks,
 And out steps fmax.
 Pleased as punch, fresh as a daisy,
 He watches while the world goes crazy.
 Strata shakes, structures tumble,
 Seismographs jump, formations crumble.
 When he’s finished, spent with sin,
 He returns as fmin.”
(fmax refers to the high-frequency band-limitation of the radiated field of earthquakes.)
It’s a geology thing…
They seemed to appreciate the effort. They loved that immediately afterward I lit the evening drinking lamp.
Dr. D, Lucas, and my own self had our cigars, drink, and maps. We were looking for our next contestant. Given the reaction of the crowd, I figured they’d be ready for something a little more ‘aggressive’. We had 11 days left, so it couldn’t be too far afield, as I didn’t want to waste time in transit, but here in Nevada, that wasn’t going to present a problem.
Lucas pointed out the Gobbler’s Knob mining area. It was studded with mines marked with the red ‘X’ of the Bureau indicating these mines had been vetted for critter populations and were slated for demolition, and there was quite the assortment. Sure, it was a good three and a half hours distant as a direct shot, or a full day for this crowd. However, we could just camp there for the last part of the trip; it would make a fine base camp. There were more than enough mines, in close proximity, of all types.
So, it was decided and announced. We’d all rendezvous at the titular Gobbler’s Knob gold mine area. I’d scout the area with Lucas and Dr. D, who would follow in his field car. We’d find a place to set up base camp. Sure, it was a diversion from the planned itinerary of the project, but that was at my discretion anyways. Given the shakedown at the Sharp Curve mine, we figure the less over-the-road travel for this crowd, the better.
I chatted with the concessionaires and explained our new plans. They were relieved, as once settled, they wouldn’t have to tear down and set up again every few days. We would be relatively closer to some larger cities, so they could assure us to continue the high quality of food and drink.
So, we were set. Lucas asked to ride with me and since he didn’t mind my cigars, so long as I shared. So Dr. D, in his rental field vehicle, and Lucas and I in the Hummer, hit the trail first. We’d be there in three or so hours. Real geologists don’t get lost out in the field, they just become slightly temporarily dislocated.
Not to waste any time, I had Lucas get on the radio and relate our plans to the Bureau. After this, he called the Nevada State Troopers and let them know what we were up to as well; just in case, as insurance. He called the local police in the town of Goonhaven, NV to warn them that we were on the way. They were most appreciative. They liked geologists and miners. They even gave us the address and phone number of the town’s single liquor store.
We had a radiotelephone lash up through the Bureau HF radio, so I had Lucas call the Boozerama and advise them we’ll need a lot of clear ice for the catering guys. Plus they might just want to go ahead and lay in a double, ok, triple supply of beer as there’s a gaggle of thirsty pseudogeologists on the way that are going to hang around for a week or more.
I asked them if they had any Russian Imperial Export vodka. They said they had some, but a good variety and supply of other brands. I thanked them and warned them again, that the geologists were coming. I also requested that they source some Bitter Lemon and a few cases of assorted Nehi flavors. They said they would try.
Always nice to phone ahead and give ample warning. Elicits discounts.
Lucas was a natural as a navigator.
“OK, Rock. Stay on the goat path until you hit Big Barn rock. Take a left and head up to Copperhead Canyon. Once past the canyon, go right on past Nellie’s Nipple and follow the arroyo. Once you pass Sniggler’s Gulch, hang a right and another right and we’ll be on the road to Gobbler’s Knob.”
I lowered my polychromic safety squints in place and said: “Roads? Where we’re going, we don’t need roads”.
I dropped the Hummer into low, stomped the gas, and leaped out across the desert; the trailer with nearly a ton of high explosives bouncing jauntily behind us.
Lucas started to protest, thought better of it, got us both a cold drink out of the back seat, just sat, white-knuckled it as he watched the desert fly by.
We made great time as we averaged some 60 miles per hour over the flat, rocky desert.
Well, maybe not average, but we did hit 60 mph until Lucas got too alarmed and worried feverishly over the trailer full of boom that was fast on our tails.
We pulled into the ghost town of the main Gobbler’s Knob camp. It was a large, open area up in the mountains. We got out and began our photoreconnaissance.
There was a lot of antique mining equipment and paraphernalia up here. Looks like we were either too high up in the middle of nowhere or perhaps the locals didn’t care enough to brave the route up to the camp area. It was as close to pristine as one could get in the region. It really looked like with a little spit and polish, one could fire up the mines once again.
The Gobbler’s Knob mining district covers an area of approximately 30 square miles in the Grunion Range in Nevada. Gold was discovered in the Gobbler’s Knob district in 1905, although quartz veins in the vicinity of the ‘Knob’ had been worked as early as 1866. The district immediately became one of the bigger "boom camps" of Nevada. The greatest production was reached in 1931, and since that time mining has declined until it was abandoned in the early 1940s. Placer gold, post-1945, from the deep gravels of the adjacent gulches have added to the total output. Total gold revenues from the area topped $550 million dollars.
The geology is extremely complex. The southern part of the district is underlain by closely folded Paleozoic rocks. These formations have been divided into five units, to four of which local names have been given. The oldest of these units, probably of Cambrian age, consists dominantly of siliceous mica-schist but contains beds and lenses of quartzite and dark sandstone and five beds of crystalline limestone. The total thickness exposed is estimated to be about 5,000 feet. Above this, and provisionally assigned to the Ordovician, is about 800 feet of chloritic schist, altered by thermal metamorphism to a "knotted" schist. This unit, in turn, is followed by 800 feet of gray limestone, partly altered to black jasper, which near the top grades into black slates. The lowest fossiliferous stratum is a thin bed of black slate' containing graptolites, which is separated from the underlying limestone by a thin layer of quartzite. The graptolites are of No-Kill-I (Ordovician) age. Above the graptolite bed is limestone similar in character to that below, followed by a great thickness of chloritic schist, with here and there thin beds of cherty slate and crystalline limestone. The total thickness of this group of beds probably exceeds 4,000 feet in the area mapped.
The Gobbler’s Knob mining district has produced an additional $350 million worth of copper, lead, silver, and rare earth elements. Productive rocks include the Pogostik Group, Euyankinme Quartzite, and Awfully Good Formation of Ordovician age, Lonesome Goose Dolomite of Silurian age, the Nowheyinhell Formation and Devil’s Dingus Limestone of Devonian age, and unnamed clastic units of Mississippian age, notably Bob’s Lime, the Coonskin Quartzite, and the Frammish metaconglomerates.
These rocks were folded into an overturned anticline and then broken by high-angle normal and reverse faults. Paleozoic rocks were intruded by a granitic stock having a rhyolite porphyry core and by rhyolite porphyry dikes. Primary pyrite, chalcopyrite, galena, and sphalerite and tetrahedrite in host rocks of marble and diopside and garnet skarn have been altered by weathering to oxide, carbonate, sulfate and silicate minerals. Some mineralized rock contains remarkably high concentrations of rare earth elements and beryllium.
We had carte blanche out here. We were the only bipedal mammals, as far as we could see, for hundreds, if not thousands, of square miles. Lucas tried to raise any local folks on the HF, VHF, ULF, and CB radios. Nothing. We were isolated, but we had our traveling funnel-cake trailers bringing up the rear. It was as nice a field area as one could ask.
Lucas and I scouted the area looking for an area to erect Camp Central. I had almost decided in occupying one of the larger old miner’s shacks. That is until Lucas pointed out the local indigenous population of packrats, coyotes, possums, and probably fleas, ticks, mites, no-see-um’s, and snakes.
“Good idea, Lucas”, I replied after reflection, “Let’s find us a new spot to camp out.”
Dr. D can slaloming into the ‘Knob in a flurry of dust and flying alluvium.
“Sorry I’m late, Guys, “he apologized, “But I found an outcrop of jaspalite out in the desert. I just had to stop and take samples.”
He showed us the jaspalized lahar, or quartzified ancient volcanic mudflow, samples. They were a riot of colors. Blood red jasper, green jadeite, yellow topaz, bluish-quartz knots, and purplish purpurite, a purply-purple mineral species.
It was very purple.
Esme would have loved some samples to play with if all her lapidary equipment wasn’t already in storage.
Dr. D got out the Gobbler’s Knob topographic map and stood on the roof of his rental, another reason rental car companies hate geologists, peering through his binoculars.
Lucas and I were exploring around the old campsite when Dr. D called us over.
A short distance away, there was a prominent wavy outcrop of thickly bedded sandstone. It has some nice re-entrants, like little rocky bays in an ancient geological harbor. This was fairly close to the flat highlands of the main camp but would be a prime dwelling for trailers, with some degree of privacy and the off-site storage of nearly a ton of high explosives.
In front of the outcrop, was a flat, wind-swept sandy blowout area that would be prime for the catering trailers.
If we parked the Porta Johns behind the outcrop, they’d still be close enough to be of facility. But they’d be distant enough that we wouldn’t be gassed in our sleep if the winds shifted during the night.
Plenty of parking off-site a piece once the trailers were set. The general area showed no signs of being anything of a hydrological nature, so it didn’t act as a wadi boundary, nor were we camping in a dry wash. We should be protected from the worst of the winds and rain if the inevitable summer high-desert thunderstorm rolled through.
“Boom!”, I said, “Gentlemen, we have a camp! First come, first served. Let’s go claim our spots.”
We all smiled, piled into our respective vehicles and drove the 350 meters or so over a small rise to our new home for the next week plus.
I found a very secure dead-end slot-canyon for the trailer. I backed it in, disconnected it from the Hummer, and secured it to some rock bolts Lucas and I pounded into the very living rock walls of the canyon.
Lucas and I chose the next re-entrant to the left. It was one of the larger ones, plenty of space to park the Hummer and for Lucas and my tents. Dr. D selected the one immediately to the right of Trailer Canyon. His rental fit in parallel to the rock face, and he pitched his tent between the rock wall and his vehicle. He had a flat area to pitch his tent, drag out his work table, and sling his hammock between the car and the outcrop. He’d be protected from the wind and rain, and any onslaught other than directly vertical.
Clever dude.
He even erected a sun-shade he devised from a thick sheet of tarpaulin and some support pipes he scrounged from the surrounding area. We helped him fabricate this bit of brilliance with guy lines attached to rock bolts we pounded into the outcrop and extra tent pegs anchored deep into the desert floor.
Very clever. He was secure as houses now.
We were set and ready to go. All we needed now was the rest of the retinue to arrive.
Lucas went walkabout once we had dragged out my worktable and one of the coolers I carried. I was working away on my field notebooks when Lucas ran up with a 2x2 foot square sheet of what appeared to be weathered white Masonite.
“What you got there, Luc?”, Dr. D asked.
“There’s tons of this shit lying around”, Lucas explained, “All the same size and thickness. I figure we’re going to be here a while, so we gather some posts, and we have a supply of ready-made signs for the crowd when they arrive.”
So, Lucas, Dr. D and I spend the next couple of hours devising road signs for the new arrivals.
“Slot 1 =>. Slot 2 =>.” And so one for the basic trailer parking/tenting slots.
“Food =>”, which needed to wait until the caterers' arrival.
“Shitters =>”, again, had to wait until the Porta-San farm arrived.
And so on and so forth.
All in bright day-glow orange.
Lucas and I did a rattlesnake sweep through the entire camp area and found not even a shed skin. We did find a slot canyon cut clear through the outcrop that would provide great access to the Porta Johns behind the outcrop. It was like this place was designed for us.
The food trailers and Porta Sans arrived at virtually the same time. We directed each to the area we thought would be best for each. The Porta San driver agreed this was a good place for the loos, especially since they’d be out of the elements and still close enough to be a convenience.
The caterers hemmed and hawed a while, but over a cold beer or two, decided the areas we already designated would prove to be acceptable, with a few minor alterations. A little C-4 remade those minor alterations and relocated some errant boulders. Before you knew it, we were back in business.
We figured the day would be a wash as it would take these hydroheads most of the day to find their shoes, much less a distant campsite. So, Lucas and Dr. D went out in his vehicle and posted sings to help direct these hopeless folks to the campsite.
I stayed back at camp and pored over the maps, literature, and write-ups regarding the area and the mines it contained.
There were literally hundreds of mines out there. Some no more than small prospect drifts that chased a vein of precious metals until it petered out in a few hundred yards. Others were full-fledged scary-ass deep, hard rock mines with vertical transit shafts whose depths were measured in thousands of feet.
I discounted those the Bureau hadn’t vetted as to animal worthiness and those that were deemed animal sanctuaries. A quick count left me with 104 mines to choose from. Some I could close “Old School” with a bundle of dynamite and a quick tug on a set-pull-forget and toss fuse.
Others were so extensive, it would take me and a trained crew at least a week to explore, devise, set, prime, and charge the thing.
OK, I selected 10 easy mines for quick annihilation and set those aside as Class-1, the easiest bundle-of-boom, for later. Sort of a bonus as the project drew to a close.
I mean, who wouldn’t want to go all 1880s and pop the fuse on a bundle of stick dynamite then chuck them down a deep hole?
I know I would.
Then I chose five or six what I considered medium-class, or Class-2, mines. Multi-level, dry, no real obvious nasties like rotten cribbing, loose broke down piles of rock, talc…gad, talc… or noxious gasses. These went into pile number two.
Then I chose two that I considered Class-3 mines. Real bastards. Multi-level, flooded, raises, winzes, stopes, shifts, staves, shafts, tunnels, all sorts of fun shit. I decided that Dr. D, Lucas and I would discuss which of these we’d close. It was a point of vanity, I guess. I needed to nuke just one of these tricky fuckers to show the Bureau what they were going to be missing once I left. As well as prove what I can accomplish out in the field, even saddled with a passel of greenhorns.
With my field notebooks up to date, all my demolition paperwork in order, and piles of mine candidates to choose from, I declared the day a wash and lit the drinking light.
Dr. D looked at our supplies and declared it inadequate. Besides, we didn’t have any Bass Ale, his favorite tipple. He decides that he and Lucas would run into town, only about 75 miles distant, pick up the necessary supplies, and bet me a sawbuck he’d return before the first camper made camp-fall.
“You’re on!”, I said as I handed Lucas the cash for the wager. I also slipped him a few extra bucks if he found any good looking cigars, vodka, bourbon or beer we just couldn’t live without.
The concessions folks got wind of our plans and asked if one of their tribe could accompany Dr. D and Lucas to town with a couple of coolers for ice. They could make ice on-site, but it’d be hours before they had any in abundance. Dr. D had no problem with that as they could bungee the coolers down to the roof rack of the rental.
I asked Dr. D if this extra time to get ice would invalidate our wager.
In a flurry of dust and cigar smoke, he yelled out the window as he, Lucas and the food court guy hauled ass town ward: “No way! I’ll still beat them all back!”
I was essentially alone out in the wilds of Nevada’s high desert. Nothing much to do, I loafed around, wandered over to the boomtown remains and had a look round, and generally just mooched about waiting.
Back at Rock Central, as Dr. D had christened our campsite; as he had created, posted, and signed the signs to prove it, I was called over to one of the cook trailers. They had questions for me.
They wanted to know what the gunfire was all about the other day. They’d heard rumors of everything from armed insurgency to just some late-night target practice.
I regaled them of the story of the ‘Motorcycle Gang That Couldn’t Think Straight’ and they laughed and laughed. They were pleased to know they were well protected out here in the boonies.
After that, with nothing much else to do, I offered them all a beer or whatever else they could find in my depleted larders. They gratefully accepted and we sat around, just shootin’ the shit for a while.
Two or three beers in, one of the head chefs excused himself and returned a bit later with an unlabeled bottle of suspicious-looking clearish fluid.
“We keep some on hand for emergencies”, he told me, “But since they were working for the Bureau and had to conform to their rules, we were asked to run a dry camp.”
“Well,” I said, “As long as it’s kept under control, and as I’m the sole Bureau representative here; I don’t run a dry camp, so if it’s kept low-key, I don’t see a damned thing.”
After the whoops and hollers died down, I was presented an iced glass of very suspicious-looking homemade high-octane hooch. The head chef, who assured me he has CIA credentials, i.e., Culinary Institute of America, and knew how to run a still, promised me I’d find his latest creation most enjoyable. Or unusual, I forget which.
“Slurp!”
Jesus H. Tap Dancing Christ on A Soda Cracker! That stuff was smooth.
No, not smooth. What’s the opposite of smooth? Sandpapery? Abrasive? Crenulate? Squamulose? Rock ripping?
He smiled broadly as I choked down that slug. I gasped for breath. My eyes glazed over. My ears were on fire. My teeth vibrated. My nose ran off. My tongue was contemplating filing for divorce.
It was pure loathsomeness. It was fucking horrendous. I hated the fucking stuff.
“Care for another?” he asked.
“Oh yes, please,” I replied.
A while later I heard a car approaching. Given the speed at which it was traveling, I knew without looking who it was.
Yep, five minutes later Dr. D roared into camp, sliding backward to a stop only feet from the lead chow trailer in a cloud of Cretaceous floodplain dust.
“Did I win?” he asked, as he looked the camp over. Lucas and the cook assistant fumbled out of the car as best their rubbery legs would allow.
“Sure as hell.” I replied, “Lucas, please pay the man.”
We helped remove the coolers of the roof of Dr. D’s car. Each was filled with a single crystal-clear block of water ice. Seems this old town still had an ice house and it was simple as squash to take dimensions of the cooler, and chip a chunk of the correct size off the glacier they had in the storerooms. The cook crew were ecstatic.
Dr. D found his Bass Ale and bought the town dry. Lucas had purchased a supply of classic field camp beers: Lucky Lager, Henry Weinhard's, Hamms, Blatz, Falstaff, Walter’s Bock, Grain Belt, and Buckhorn. It was frosty, ice-cold nostalgia.
Plus, Lucas found a bottle of George Dickel, Rebel Yell, and Hoggs Bourbon for me. As well as liters of Monopolowa, Popov, Bowmans’s, Royal Gate, and Ruskaya Vodka. He also admitted to a bottle of Yukon Jack and Captain Morgan for himself since everyone else was getting what they wanted. Plus three cases of really weird flavored Nehi soda. No Bitter Lemon though…he was disconsolate. But still smiling like a loon.
Dr. D had also stopped and filled his trunk with firewood purchased from a farmer on the outskirts of town. We stacked that centrally next to where we’d construct the communal fire pit.
The high desert. Out in the middle of absolute nowhere. Camping. Few creature comforts. A serious geology job laid out in front of us, a couple already behind us. Campfires. Good friends. Good food. Good cigars. Cheap booze.
It really was like coming home again.
Finally, some hours later, just as the sun was getting ready to bounce off the western edge of the desert, the trailers and campers began to arrive. They all caravanned, en masse so they wouldn’t get lost. Their tarmacked travels took them through many tank towns, so they stopped along the way for beer, booze, and other things to make the camp run that much more smoothly.
One after another, the tenters and campers pulled in. Dr. D, Lucas and I decided we had done enough for one day, so we sat at Lucas’ and my campsite, stoked a smallish campfire and decided to sample the wares of Dr. D’s sojourn to the big city.
The trailers all parked, first come, first served. No arguments, no bitching, no sweat. The tenters consolidated the northern end of the camp area, the trailers, the south.
The chow triangle was rung and it was dinner time, all right on schedule.
Deep-fried cod and chips, mushy peas, Toad in the Hole, Yorkshire Pudding, and roast joints of beef rounded out the British-themed meal. There was Spotted Dick, Banoffee pie, and Syllabub for pudding.
You had to eat your meat or you couldn’t have any pudding.
Maybe the chef really was CIA.
After tea, and before the drinking light was lit, I called everyone for a quick meeting to explain what I had intended for the next 10 days. I explained how Class -1, -2, and -3 mines were defined. I noted that we would, at minimum, close at least one of each type in our time remaining. Everyone would be in on Class 1 & 2 mines, but I’d only ask for volunteers for the single Class-3 mine, due to its inherent complexity and danger.
I also noted that since this would be home for the next near score of days, that I have access to VHF, HF, UHF, ELF, SW, and CB radios, with a lash up for telecommunications with the Bureau HF radio, if there was an emergency. I also have a satellite phone if there were any particularly spectacular emergencies. It was available, but not for idle chit chat. Perhaps, later in the week, I noted, I could allow a 10-minute call home for everyone if there was nothing untoward that happened in the interim.
There were general shouts of approval on all points. I asked for questions, and there were none. Either I was that good at covering all the bases of these guys were really thirsty.
“Folks”, I said, “The drinking light is lit. Remember, we muster front and center tomorrow 0630. Please bear that in mind. Naz dirovya!
After a catered breakfast of breakfast pizza, breakfast burritos, and breakfast Egg WacMuffins, I had the whole crowd assembled, most all sipping coffee and a few lamenting some real humdinger headaches.
“OK, gang”, I began, “Class-2 mines today. Class-1 mines are super easy, barely an inconvenience. I’m retaining them as door prizes for the best mine demolishers nearer the end of the week. I won’t say much about these exit prizes, but suffice to say, think 1880s, and bundled sticks of dynamite.”
That got the crowd’s interest.
As usual, I broke the crowd up into groups. Dr. D, being near as up as me on mine construction and dangers, so kindly offered to take one group in the morning so I could handle the second group in the afternoon, or vice versa, just for flavor. After that, we’d compare notes, ask for volunteers, go back in and charge the mines. Then, we’d retire to a safe distance and blow the living shit out of them.
We’d alternate, and when I wasn’t in the mine, he’d radio back what he thought would be appropriate to nuke these mines out of existence. I’d begin work on building the demolition charges. After which, I’d store them, then I’d take a group on a walkthrough. We’d all get together, have a powwow, get people’s impressions and concerns of the mine and formulate a demolition procedure.
That way, in six days we blasted out of existence six Class-2 mines. We were humming along like a well-oiled machine. No bitching, no kvetching, just lots and lots of questions, good food, cheap booze, and cheaper beer with mines closing left and right.
Things were actually humming right along. Until the afternoon of day 8.
Clouds rolled in, covering the skies with their frothy white, billowy cloudiness.
I was looking up to the unfolding aerial montage when Lucas and Dr. D wandered over.
“You saw it as well.”, Dr. D noted., “Best get the word out, it’s going to be a real toad-floater.” He and Lucas were old-time field hands out in the desert. They knew what was coming.
I agreed, this had all the earmarks of a major-league desert thunderstorm. Heavy rain, wicked winds, thundering thunder, dismal darkness, all split by jagged lightning.
I called for an immediate camp meeting.
“Folks,” I said loudly, so the cook crew could hear as well, “Look due up. We’re in for a real humdinger of a summer thunderstorm. As soon as we’re finished here, get back to your camp. Secure everything not nailed down. Check guy ropes and make sure they’re doubled-down. If it’s loose, pack it, or nail it down tight. I don’t know how many of you have experienced Mother Nature at her nastiest out in the field, but make no mistake, she’s got stuff that makes my best explosives look like Tinker Toys. Get sorted and hunker down. There will be wind. There will be rain. There will be wind. They may be hail, so tenters, you might want to call in some favors with the folks who have trailers. Questions?”
There were none, but Dr. D added, “Rock ain’t just whistlin’ Dixie here, gang. It’s got all the earmarks of being a nasty bugger. Prepare to take cover and hunker down solid.”
They saw that when the two most senior field trippers said that this was to be a real event, it’s best to listen and ask questions later.
The camp scattered. Lucas and I flattened our tents, no need getting them ripped to shreds.
I made certain the explosives trailer was nailed down, locked, and well-grounded. What are the odds of a lightning strike? Don’t care. I made double-damn uber-certain.
Dr. D flattened his camp and said he’d ride it out in his rental. I offered him a spot in the Hummer, as it was big enough for us to sack out if the storm lingered.
He declined. He said he’d be fine in his rental.
The cook trailers were stowed and secured, and if the Port-a-San farm took a hit, there wasn’t much now we could do but hope otherwise.
Lucas, Dr. D and I sat out in out camp chairs, with fresh cigars and beers, savoring the ridiculously salubrious pre-storm ozonic fresh air, awaiting the inevitable atmospheric show. The clouds above roiled, rolled, and built to astonishing heights. They grew as dark and foreboding as a volcanic ashfall. Over more beer and cigars, and maybe a tot of bourbon, we watched and waited.
And waited.
“Was this going to be a false alarm?” I wondered.
KA-HOLY SHIT-BOOM! The thunder roared.
Nope. Not this time.
We all sat outside admiring the coming show. It was going to be fun, lots of lightning and peals of thunder. Torrential rains, for certain, with that exciting hint of hail that might come for a visit.
Over beers, we sat, watched, and pointed out some of the amazing structures in a building series of cranky cumulonimbus clouds.
“PLOP!” the first drops of rain appeared. The camp chairs went into the back of the Hummer. Dr. D departed to his sanctuary and Lucas and I sat in the truck, fiddling with the radios to see if we could get any info on the storm.
KRRAACK! Lightning buzzed with a vengeance.
We’re in the high desert out here. Some 9,000’ plus above sea level. Puts us that much closer to the storm.
KABOOM! Thunder rumbled.
“Odd”, I thought, “Not much rain or wind…”
The Hummer rocked like it took a hit from an RPG. The rain and wind I wondered about had arrived.
If you had anything not locked down outside, it was well on its way to California by now.
Rain pummeled. Winds howled. Lightning cracked. Thunder rumbled.
And it got very, very dark.
Dr. D did a great job of picking out our camp location. The rain puddled, ponded, then ran off to the west. The winds, for at least a small part, were funneled around the campsite rather than lay waste to it.
But that’s where all the good things ended.
The hail began. Pea-sized first. Then marble-sized. Then organic, free-range, farm-fresh, egg-sized. Finally, high-velocity ice golf balls. It made a hell of a racket on the reinforced roof of the Hummer. I didn’t even want to think what it was doing to thin-sheet aluminum topped trailers.
It grew in intensity. Winds whipped even stronger. Hail bounced merrily of the outcrops, cook trailer’s roofs and the very ground. In short order, it looked as if it had snowed. The entire campsite’s grounds were covered with whole inches of accumulation of hailstones.
Then, as quickly as it appeared, it was over. The sun cautiously peeked through the waning clouds and lit the devastated tableaux for all to see.
Lucas, Dr. D and I got out of our vehicles to survey the circumstances. We brushed the icy accumulations off our tents and raised them so they’d begin drying. There would have been nothing left if we hadn’t collapsed them first.
Slowly, the rest of the campers showed up. They milled around the snow-like accumulation and just goggled. Many had never seen, much less experienced, such climatic fury firsthand.
Of course, everyone had to pick up and examine the hailstones. Then it happened, one northern wag decided that since it looked like snow, it must act like snow. One West Coaster was the first casualty. He took a hailstone snowball to the back.
That’s all it took, a snowball fight broke out. It was hilarious, even though I was less than amused when I played innocent bystander and took a snowball hit directly to the cocktail in my hand, spilling my drink.
“Of course you realize.”, I mused, “This means war.”
Many campers learned that day, through hard experience, you never start a snowball fight with Baja Canada and Real Canada residents. The carnage was spectacular.
It was a late night before anyone hit the sack. They were having too much fun.
I finally picked the last mine of the tour, the Gobbler’s Knob #33 shaft.
I gave it several days because it was a motherfucker.
Fully 7 levels deep. A central shaft that was 33’ across the diagonal, hence the mine’s name.
The deepest record we had for the mine was the last work face in level 7 was at 2,729 feet below surface level, more than a half a mile in depth.
The last reports were that level 7 might have flooded. Looks like I’m going to need some severely hardy folks to accompany me on this initial trek.
After dinner that night, I called a camp meeting. I explained the need for the initial reconnaissance of this mine, and I was looking for volunteers. This was an entirely optional mine, although I’d like input at the nightly meetings. You don’t have to go, but it’d probably look real good on those final reports I have to write up for everyone.
Yeah, no pressure. No pressure at all.
Of course, Dr. D and Lucas volunteered immediately. Truth be told, if that’s all that wanted to go, it would have been fine with me.
However, Dr. I, the Ms. maniac torpedo detonator from earlier, Dr. F, and Dr. H and his associate made the move forward.
“OK,” I declared, “That’s seven. Just in case, do any of you have technical rope-climbing skills? That might come in handy on this recon trip.”
Dr. H decided that it might be a bit too strenuous for him, but asked if his associate, Gary the Grad Student could accompany us. This guy was supposedly half-gibbon, he was that good of a technical climber. I almost told him to get bent as I didn’t need anyone showing me up.
Of course, I relented. I noted that we’d all meet here, tomorrow, fully kitted out with all our gear, at 0600 for the initial assault. We’d take the Hummer as it had plenty of room. The mine adit itself was less than a mile distant, but we’d get so knackered walking that distance even in the early morning desert heat, that I insisted we drive, even if it took a couple of trips.
There was a pretty good Happy Hour that night, but not for six of the more intrepid adventurers. We held off until after our explorations were complete.
I had copies of the latest mine schematics and handed one out to everyone.
“Carry this with you and mark it as you go”, I said, “Find something not on the map, like an ore chute, drift, stope, raise, or winze, make a note. Also, keep tabs on where you are at all times.”
All agreed as this was serious nut cuttin’ time. This mine could be a real killer. I doubt it’s going to cut any of us any slack.
After checking and re-checking our gear, at the mine adit, we synchronized our watches and rechecked our coordinates. Our ELF radios would work underground as would the mine GPS we had along.
To be continued.
submitted by Rocknocker to Rocknocker [link] [comments]

MAME 0.217

MAME 0.217

What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed).
With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games.
On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.
For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

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BINARY OPTIONS TRADING - New Binary Options Trading ...

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